Fire Beetles also perform poorly in groups for similar reasons it is to their advantage to be deployed such that they all explode individually, minimizing the chance that any one explosion will neutralize the entire force. Unfortunately, Fire Beetles lack any sort of reusable, reloadable, or even survivable weaponry, making them unsuitable for prolonged defensive campaigns while their inclusion in normal infantry almost invariably results in at least one Fire Beetle destroying a group of its own allies in addition to whatever enemy it targeted while these semirandom detonations are amusing, they are rarely efficient. It is possible to load 28 Fire Beetles onto a Continental and drop them behind enemy lines. This technique can also be used to give attack orders to Tactical Missile Silos. Assigning attack orders in this way will create an enormous rush and simultaneous detonation upon unpausing. One view should be of the target area and the other should be of the group of Fire beetles. Proper use of firebeetles requires a lot of skilled micromanaging, but one very effective technique is to pause the game and then split the screen. While this does make them far safer to move around, since one chance explosion will not cause a multimegaton blast to ripple across a group of Fire Beetles, it does mean that any Fire Beetles destroyed by, say, point defenses are effectively wasted, and it is therefore beneficial to protect the beetles until they reach their targets as Cybrans lack mobile shield generators, such protection generally takes the form of mobile stealth fields and cheap T1 units. That said, proper use of Fire Beetles is tricky, as they will not detonate if simply destroyed one cannot, for instance, load six of them on a T2 Air Transport and crash the transport for a more effective explosion. Massed Fire Beetles, properly deployed, may replicate the detonation of a strategic nuclear weapon without being vulnerable to strategic missile defenses. This explosion can in some cases surpass that of a tactical missile in damage, since the fire beetle's blast area is 6.25 times as large, and causes half the damage of a tactical missile to a single unit. The only way this can be countered is by extending the anti-nuke coverage area by building multiple nuclear defense facilities.The Cybran T2 Mobile Bomb, nicknamed the Fire Beetle, is a Cybran unit.Ī devastating weapon, the Fire Beetle is a Cybran T2 land unit best described as a mobile bomb, in that its "attack" consists entirely of running into its target and exploding. Nuclear missiles have very large splash range, so buildings constructed near the limits of anti-nuke range may still be vulnerable to nuke strikes.(Has been known to occur with the UEF faction in the Xbox 360 version) An Illuminate anti-nuke may fire more than one anti-nuke at the incoming strategic missile.A sole structure will have little problem defending against several nukes at the same time, provided enough anti-nukes have been constructed. The facility is able to fire anti-nukes at a very rapid pace.For this reason anti-nukes must be built in advance to prevent nuclear strikes. It takes some time, 450 mass and 1500 energy to construct an anti-nuke.Apart from constructing anti-nukes no other interaction is required with this structure as it will automatically stop strategic missiles that enter its range. Once constructed, the facility will defend against tactical missiles that enter its range however, anti-nukes must be manually constructed to stop strategic missiles. The Tactical / Nuclear Missile Defense Facility is a structure common to the Illuminate and the UEF that provides defense against strategic and tactical missiles.
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