These powers last indefinitely until replaced with a different power, even in Campaign Mode when the Cube itself is not available. The powers must first be extracted from the original item using the Cube's first crafting function, " Archive of Tal Rasha". Kanai's Cube provides a significant and direct gameplay impact by allowing the player to select one Legendary weapon power (which includes shields and offhand items), one armor power, and one jewelry power ( ring or amulet), which then apply to the character as if those items were equipped. It allows The Nephalem to use three additional Legendary item powers beyond those from equipped items, and also can transmute items for a variety of effects not provided by other artisans. Zoltun Kulle's spirit stands next to the Cube in town and makes snide comments when its recipes are used. It is not carried in the Inventory like the Horadric Cube. Once recovered, the Cube is found in any Act's main town, for any character on the account with the same Seasonal and/or Hardcore status, almost like a fourth artisan, but only in Adventure Mode. It is found in the Elder Sanctum, within The Ruins of Sescheron in Act III on Adventure Mode only. Players may obtain the Cube if they survive through what remains of Sescheron and open the ancient king's lost tomb. Zoltun Kulle's spirit and the Cube in Bastion's Keep He discovered something within the artifact that caused him to reflect that everything he thought he knew about human history was now, at best, uncertain. Īt some point, Lorath Nahr looked at the Cube. Such an individual came in the form of the Nephalem, as the hero(es) and the spirit of Zoltun Kulle were able to retrieve the artifact and unlock its power. Doomed to stand eternal vigil over his home and greatest treasure, he awaited a powerful and honorable individual to whom he might pass on his task. However, his spirit could not rest, due to the destruction of Mount Arreat and the Worldstone. ![]() ![]() As the Army of Destruction overran the city, Kanai was killed. In 1265, the cube was guarded by the elder Kanai, and was his most prized possession. Throughout the years, these Barbarians served as guardians over the Cube, keeping it safe from prying eyes and those who would use its powers for evil. As such, they created the weaker Horadric Cube in its stead, and entrusted the first Cube to a secret organization of Barbarians on Mount Arreat, who kept it safe from everyone, including the rest of their tribe. Of all the Horadrim, only Kulle objected to the abandonment of the device. That it had to be hidden from anyone, including them. Aware of the dangers of corruption, and of the Cube's marred design, the Order determined that it was too dangerous for anyone to continue using it. Every initiative or action required it, and those who survived its creation became increasingly haunted by its presence. In time, the Cube became the center of Horadric works. įor an extended period of time, the Horadrim used the Cube as they hunted the Prime Evils. The Cube was completed, but was marred by the dark methods used to complete it and disastrous results. Such an artifact came in the form of a device simply called "the Cube." Designed by Zoltun Kulle the Horadrim forged the Cube over a period of weeks, as smiths hammered and mages chanted, feeling their sanity slipping all the while. 2.2.12 Infuse Legendary Power: Natala's PrayerĪt the beginning of the Hunt for the Three, the Horadrim realized they would need an artifact of immense power.2.2.9 Upgrade Legendary Item: Curiosity of Lorath Nahr.2.2.8 Augmenting Ancient Items: Caldesann's Despair.2.2.6 Upgrading Rare Items: Hope of Cain. ![]() 2.2.5 Set Items Conversion: Skill of Nilfur.2.2.2 Crafting Materials: Pleasure, Regret and Wrath of Iben Fahd.2.2.1 Legendary Abilities: Archive of Tal Rasha.
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